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Bachelor's Degree in Science and Technology Applied to Sports

Bachelor's Degree in Science and Technology Applied to Sports Madrid

Lead innovation in sports with advanced technology. Transform athletic performance and safety through the power of sport & tech.

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Bachelor's Degree in Applied Sports Technology

Bachelor's Degree in Science and Technology Applied to Sports: innovation, analysis and development in the sport & tech industry

The only Bachelor's Degree in Science and Technology Applied to Sports, offering an unmatched education that combines science, technology and innovation to transform the world of sports. You’ll learn to develop and apply advanced sport & tech tools to improve athletic performance, safety and the overall sports experience.

The world of sports is changing. Technology is key to enhancing performance, preventing injury and optimising every detail of physical activity. Data, artificial intelligence and advanced equipment are transforming the way athletes train and compete.

This degree will help you become a leader in the evolution of sports. You’ll be the one developing the next generation of sports equipment, creating data-based solutions, and leading innovative projects in an ever-growing sport & tech market.

  • Master technology applied to sports: gain the knowledge and tools you need to innovate in equipment, products and solutions that improve sports performance through sport & tech.
  • Use technology to solve challenges in sports: learn to analyse and improve sports practice with advanced tools, optimising training and preventing injuries.
  • Lead projects and work in multidisciplinary teams: train in project management, design evaluation and sports technology development, collaborating with experts from different areas within the sport & tech ecosystem.

Official degree issued by Universidad Europea de Madrid

Campus-based
Classes in English or Spanish
Villaviciosa de Odón 4 years, 240 ECTS
Start: September 2026
Faculty of Medicine, Health and Sport

Why study the Bachelor's Degree in Science and Technology Applied to Sports?

A unique, comprehensive programme

This degree goes beyond physical training, combining engineering, computing and data analysis focused on sports performance.

Innovation and technological development

You won’t just learn about sports; you’ll be shaping the future of the industry. You’ll use specialised sensors and software to optimise athletic performance and safety.

Hands-on learning with the latest tools

You’ll learn to use disruptive technology such as robotics, big data, artificial intelligence and advanced equipment, applying your knowledge in real contexts.

A growing market, more opportunities

This degree will open doors to the sports technology industry, from high-performance clubs and centres, to startups and innovative businesses.

Study plan

A curriculum to lead the technological revolution in sports The curriculum is designed to train professionals capable of innovating in sports through the use of advanced technology. Over four years, students will gain knowledge in key areas such as biomechanics, artificial intelligence, data analysis, robotics and sports equipment design.

Study plan structure

First year

Subject

ECTS

Type

Language

Structure and Function of the Human Body

6

Basic

Inglés (EN)

Applied Mathematics

6

Basic

Inglés (EN)

Graphic Design

6

Basic

Inglés (EN)

Osteomyarticular and muscular system applied to physical exercise

6

Basic

Inglés (EN)

Communication Skills

6

Mandatory

Inglés (EN)

Fundamentals of Mechanical Physics

6

Basic

Inglés (EN)

Exercise Physiology

6

Basic

Inglés (EN)

Project: Materials and Manufacturing

6

Mandatory

Inglés (EN)

History and contemporary development of the Sports phenomenon

6

Basic

Inglés (EN)

Principles of Electricity and Electronics

6

Mandatory

Inglés (EN)

Second year

Subject

ECTS

Type

Language

Statistics applied to sport

6

Basic

Inglés (EN)

Biomechanics of Physical Activity

6

Basic

Inglés (EN)

Electronic Systems and Device Programming             

6

Mandatory

Inglés (EN)

Fundamentals of programming and computer science

6

Mandatory

Inglés (EN)

Entrepreneurship and Business Management

6

Basic

Inglés (EN)

Project: resources for the analysis of sports practice

6

Mandatory

Inglés (EN)

Mechanical Design

6

Mandatory

Inglés (EN)

Mobile App Development

6

Mandatory

Inglés (EN)

Sports Training & Technological Approach

6

Mandatory

Inglés (EN)

Anthropometrics and Ergonomics of Sports Equipment

6

Mandatory

Inglés (EN)

Third year

Subject

ECTS

Type

Language

Design and testing of sports materials

6

Mandatory

Inglés (EN)

Analysis of performance and competition data

6

Mandatory

Inglés (EN)

R+D+i applied to sport

6

Mandatory

Inglés (EN)

Artificial Intelligence Applications in Sport

6

Mandatory

Inglés (EN)

Health-Oriented Physical Activity

6

Mandatory

Inglés (EN)

Sports Facilities and Spaces

6

Mandatory

Inglés (EN)

Project: technology in adapted sport

6

Mandatory

Inglés (EN)

Biological Tissue Imaging Systems and Modalities

6

Mandatory

Inglés (EN)

Commercialization and marketing of sports and leisure

6

Mandatory

Inglés (EN)

Technological resources for training and physical rehabilitation

6

Mandatory

Inglés (EN)

Fourth year

Subject

ECTS

Type

Language

Fundamentals of scouting and big data applied to sport

6

Mandatory

Inglés (EN)

Robotic systems applied to physical activity and sport

6

Mandatory

Inglés (EN)

E-Sports

6

Mandatory

Inglés (EN)

Project: IoT applied to physical activity and sport

6

Mandatory

Inglés (EN)

Technology in motorsports and nautical sports

6

Mandatory

Inglés (EN)

External Academic Internships

12

External Academic Internships

Inglés (EN)

Bachelor's Thesis

12

Bachelor's Thesis

Inglés (EN)

University Activities

6

Elective

Inglés (EN)

Extension of External Academic Internships

6

Elective

Inglés (EN)

Consumer Behaviour

6

Elective

Inglés (EN)

Technical Management of Sports Entities

6

Elective

Inglés (EN)

40 places.

Internships are a key component of your academic training and an essential step towards entering the job market. They allow you to apply the knowledge acquired throughout your degree in a real professional environment.

There are two types of internships: curricular internships, which are included in the study programme, and extracurricular internships, which may be undertaken on a voluntary basis.

To undertake curricular internships in companies, students must have completed at least 50% of their credits and be enrolled in the corresponding module prior to starting the internship. These internships are supervised by both the host organisation and an academic tutor, and require the submission of interim and final reports for assessment.

Students wishing to enhance their professional experience before completing their degree may undertake extracurricular internships. These can be carried out during any academic year. However, as internships are intended to complement academic training, the greater the knowledge acquired during the degree, the more beneficial the internship experience will be.

Knowledge

  • KNO01. To know the anatomical structures and functions of the different systems of the human body in order to propose appropriate technical resources for the practice of physical activity (sports equipment) and data measurement.
  • KNO02. To know the bases of activities for the prevention, adaptation and improvement of physical-sports performance through physical condition and physical exercise for the selection of the appropriate measurement and monitoring technology
  • KNO03. To know the fundamentals of actions to promote healthy habits through physical activity and sport for the definition of the requirements of sports equipment and specific technological applications
  • KNO04. Describe sports management actions based on facilities, human resources, marketing, new technologies and major events.
  • KNO05. Define fundamental concepts related to scientific evidence in physical activity and sport.
  • KNO06. Identify the historical, legal, ethical and deontological principles in the framework of sports interventions.
  • KNO07. Describe the basics about the general laws of mechanics and the properties of materials.
  • KNO08. Describe the basic functioning of robotic and connected systems and their applications in the field of physical activity and sport.
  • KNO09. Identify equipment and instruments for anatomical visualization and physiological assessment.

Abilities

  • SK01. Analyze the anatomy, functions of different systems or apparatus, and pathophysiology that influence responses to physical exercise.
  • SK02. Use technical material or software resources for the practice of physical exercise aimed at sports performance depending on individual variables and environmental conditions.
  • SK03. Use tools related to business management applied to the sports business
  • SK04. Interpret research reports and documents in the context of physical activity and sport.
  • SK05. Apply the organisational and regulatory conditions for a correct design of professional practice and human resources in any professional sector of physical activity and sport.
  • SK06. Solve mathematical problems that may arise in sports technology related to geometry, differential and integral calculus, numerical methods, numerical algorithms, statistics and optimization.
  • SK07. Apply fundamentals of mechanical design of parts and assemblies for the conceptual development, drawing, analysis and testing of equipment related to physical activity and sport, contemplating the manufacturing processes involved.
  • SK08. Transmit messages, both orally and in writing, in different environments and with themes from different fields.
  • SK09. Apply basic knowledge of electricity and electronics to devices (sensors and actuators) related to physical activity and sport.
  • SK10. Use computer resources for the creation of computing tools related to physical activity and sport.
  • SK11. Use equipment for visualization and analysis of the structure and function of the human body.
Skills
  • CP01. To prepare, present and defend an intervention/research work/project in the field of physical activity and sport sciences with the application of technology, in a public way before a university tribunal.
  • CP02. Apply in a practical and integrative way the knowledge, skills and competencies acquired in the specification of equipment and technological resources for sports practice and performance analysis
  • CP03. Use and evaluate electromechanical equipment and software necessary for the evaluation of physical and sports training processes
  • CP04. Apply, test and assess the appropriate statistical analysis tools for the analysis of data related to physical activity and sport
  • CP05. Analyse and assess the technical-economic feasibility of procedures and protocols to solve problems related to sports training and physical activity
  • CP06. Analyze technical specifications to apply mandatory regulations and standards.
  • CP07. Organize and plan the use of resources (human, economic, technological) in the field of business and other institutions and organizations.
  • CP08. Develop, analyse and test devices to assist the practice of sport, data analysis and prediction of results using tools in the field.
  • CP09. Create new ideas and concepts from known ideas and concepts, reaching conclusions or solving problems, challenges and situations in an original way in the academic and professional environment.
  • CP10. Transmit messages (ideas, concepts, feelings, arguments), both orally and in writing, strategically aligning the interests of the different agents involved in communication in the academic and professional environment.CP11. Use information and communication technologies for data research and analysis, research, communication and learning.
  • CP12. Influencing others to guide and direct them towards specific objectives and goals, taking into consideration their points of view, especially in professional situations arising from the volatile, uncertain, complex and ambiguous environments (VUCA) of today's world.
  • CP13. Cooperate with others in the achievement of a shared academic or professional goal, participating actively, empathetically and exercising active listening and respect for all members.
  • CP14. Integrate analysis with critical thinking in a process of evaluating different ideas or professional possibilities and their potential for error, based on evidence and objective data that lead to effective and valid decision-making.
  • CP15. Adapt to adverse, unexpected situations that cause stress, whether personal or professional, overcoming them and even turning them into opportunities for positive change.
  • CP16. Demonstrate ethical behaviour and social commitment in the performance of the activities of a profession, as well as sensitivity to inequality and diversity.

Career opportunities with the Degree in Science and Technology Applied to Sports

In recent years, the sports industry has witnessed a transformation driven by technology, digitalisation and the creation of new products. As a result, opportunities in this industry are growing rapidly, and the market needs professionals capable of leading this transformation and meeting market needs. These opportunities range from offering a personalised, real-time experience to fans, to designing software and equipment for athletes.

  • Product developer for companies in the sports and technology segment.
  • Head of science, data analysis, scouting and sports performance departments in sports centres, clubs and organisations.
  • Head analyst responsible for the implementation of sports technology in sports centres, clubs and organisations.
  • Head of department responsible for the design and creation of apps for sports and physical training.
  • Head of development in scientific and technological research and innovation projects in the field of sports and physical training.
  • Marketing of technological sports products and services.
  • Technology advisor for physical activity.
  • Sports and recreational equipment designer.
  • Consultant in innovation and sustainability in sports and physical activity.
Career opportunities with the Degree in Science and Technology Applied to Sports

Admissions

Start your future at Universidad Europea

You can become a student at Universidad Europea in three easy steps.

1

Admission exams

Start your admission process by calling +34 918257503 or request information and our advisors will contact you.

2

Place reservation

Once you have been admitted, secure your place by paying the reservation fee.

3

Enrollment

Submit the required documents to formalise your enrollment.

Scholarships and financial aid

We want to help you. If you want to study at Universidad Europea, you will have at your disposal a wide selection of own and official scholarships.

Credit recognition and transfers

You don’t have to stick with something you don’t like. That’s why we’ve designed specific plans for credit recognition and transfers.

Request your online credit recognition review, transfer your academic file and start studying at Universidad Europea.

Academic quality

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